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Esports: Designing the New Arena

AIAU24-REKC01R
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1.0 LU
Course expires on: 07/03/2025
$30
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Description

Esports, or electronic sports, is a rapidly growing form of sports competition using video games. This emerging sports gaming market needs venues to have unique spatial requirements to serve the needs of the players and spectators. While a traditional sports stadium is the closest equivalent, a copy/paste approach will not hit the mark—presenting designers with a new and exciting challenge: Designing a new arena. 

Get an overview of the current state of the esports market. Learn what types of spaces are currently being used in esports venues. Explore the unique creative opportunities that can be mined in this emerging building typology. Moderated by Luanne Carleton and presented by ​Simon Hoffiz of Nelson Worldwide​.

This course was recorded live on May 23, 2024.

Learning Objectives

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Understand what esports is and how it transforms online gaming into a spectator sport.​ 

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Identify what types of spaces are currently used for professional esports competitions. 

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​Determine the unique spatial requirements for esports venues. 

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Explore the creative opportunities for esports spaces, including programmatic configuration, technology use, and building aesthetics. ​ 

Hosted by the Retail and Entertainment Knowledge Community (REKC).

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Instructors
Luanne  Carleton
AIA, NCARB

With over 30 years of industry experience, Luanne serves as a Creative Leader for the Retail + Mixed-Use Destinations studio. She has been with FRCH/Nelson for 15 years working with world-class brands including Hyundai, Spotify, Lotte, Macy’s, Great American Insurance, and Busch Gardens.  She currently leads design efforts on new projects and renovations with Brookfield, Macerich, DDR, Washington Prime Group, and Simon Premium Outlets.  Luanne has a special focus in Interior Architecture and currently serves as a member of the AIA Retail and Entertainment Knowledge Community Leadership Group. 

Simon Hoffiz

Simon Hoffiz is a Senior Designer at Nelson Worldwide with 10 years of experience in the industry having worked on eSports, hospitality, mixed-use and multi-family projects across his career. Simon is also an Architecture and Game Design professor and uses the classroom to merge his professional and academic interests that have resulted in courses that explore 1) the intersection of augmented reality and architecture, and 2) the Esports arena typology. Simon’s passion for “everything” design is also displayed across his extracurricular endeavors, which include his YouTube channel, design theories, game design, and music compositions.  

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