Intro to XR Visualization


Extended Reality (XR) can improve client communication, speed up your approvals process, and save time & money with real-time rendering. It's not surprising that XR is becoming increasingly popular for architectural visualization. With several types of headsets on the market and a growing number of software integrations, it's hard to know where to start.

This course is for architects with little to no experience with XR interested in understanding how to begin working with these valuable new technologies. We'll start by defining XR, Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). We'll explore several possible paths to VR to identify the best fit for your current workflow. Paths include Twinmotion, Enscape, Unity, and Unreal. After spending some time talking about what makes a successful VR design, we will dive into client sharing. By the end of the course, you'll have a general understanding of your XR Visualization options and several resources to continue your learning journey.

Learning objectives

  • Understand the difference between VR/AR/MR/XR and when to use them.
  • Describe what hardware and software you need for VR and how it works.
  • Find a VR workflow that works with your existing design process and tools.
  • Learn how to share with clients and avoid VR simulation sickness.

This free course is brought to you through a partnership with Dell Technologies. By registering for this course, you grant AIA permission to share your name and email address with Dell Technologies.

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0.50 LUs
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  • Lauren Smith Headshot

    Lauren Smith

    Senior Production Designer | Bellwether Corp. 

    Lauren started drafting in CAD over 12 years ago for a small historic preservation architecture...