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  • Esports: Designing the New Arena

Esports: Designing the New Arena

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1 LU
Live course date: 05/23/2024 | 02:00 PM

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Thursday, May 23, 2024 | 2pm ET

Esports, or electronic sports, is a rapidly growing form of sports competition using video games. This emerging sports gaming market needs venues to have unique spatial requirements to serve the needs of the players and spectators. While a traditional sports stadium is the closest equivalent, a copy/paste approach will not hit the mark—presenting designers with a new and exciting challenge: Designing a new arena. 

Get an overview of the current state of the esports market. Learn what types of spaces are currently being used in esports venues. Explore the unique creative opportunities that can be mined in this emerging building typology. Moderated by Luanne Carleton and presented by ​Simon Hoffiz of Nelson Worldwide​.

Hosted by the Retail and Entertainment Knowledge Community (REKC).

Learning Objectives


Understand what esports is and how it transforms online gaming into a spectator sport.​ 


Identify what types of spaces are currently used for professional esports competitions. 


​Determine the unique spatial requirements for esports venues.


​Explore the creative opportunities for esports spaces, including programmatic configuration, technology use, and building aesthetics. ​